Grip N Rip Baseball League

Grip'N'Rip Baseball League Rules

Five innings max for any pitcher, three for the rest, and extra innings that change by round.

Written to guarantee three pitchers

Anything not covered reverts to Major League Baseball rules. What the league adds is specific: one pitcher may throw five innings and every other pitcher three, which guarantees a hitter sees at least three arms in nine. No pitcher re-entry, ever. Two innings maximum for anybody in extras. Starters removed may return, in the same spot in the order. A new inning will not start 2 hours 45 minutes after first pitch in the regular season, and there is no clock in the playoffs. A ten-run rule after seven applies in the regular season and playoffs but not in the championship.

Extra innings escalate by round. Regular season: runner on second, no outs, for two innings, then bases loaded with two outs. Playoffs: natural baseball for three innings, then a runner on second, then bases loaded and two outs. Championship: natural baseball, all the way. Making the game harder to end the further you get is a genuinely elegant piece of rule-writing. High Cheese keeps a league's rules beside its schedule and computes the table from the games, so a format that differs by round is applied by the fixture rather than remembered by the umpire.

Written from the source ↗

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